

Artist & Level Designer

I’m an artist and designer from Sweden who, ever since I was a kid, absolutely love creating video game worlds.
Seeing people enjoy something I’ve helped build is what motivates me to keep growing as a designer.
I strongly believe that the best games come from making something I’d genuinely want to play myself. If I don’t find it fun, I can’t expect anyone else to.
In between working diligently on passion projects and scrapping yet another new idea for the 200th time this week, I’m also studying Level Design at The Game Assembly in Malmö, Sweden.


Maps, environment art and other projects
Set in a run-down warehouse just outside of a small rural Italian village, Stash House was my first real attempt at making a competitive and balanced map for the 2v2 Wingman game mode.
(in development)
Cantiere is a competitive Counter-Strike map set in a fictional location heavily inspired by locations around southern Europe, designed to provide players with a complex and branching layout while simultaneously aiming to be a believable slice of the Mediterranean.
The map is currently in development.